Tsum Tsum Mobile Game Alice in Wonderland Chase the White Rabbit Event Guide

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Alice in Wonderland Chase the White Rabbit Event Information

The Alice in Wonderland Chase the White Rabbit special event for the International version of the game is here! We have put together this page to help explain the event and give some helpful tips and tricks about how to win the event!

To start the event you have to select the event "card". This is done the same way as selecting a Bingo card by pressing the cards button in the lower left hand corner of the Weekly Ranking Screen. Once you click that if you are currently playing a bingo card you can click the button in the lower left that says "Alice in Wonderland" to switch to the event card. Once you do that, if you haven't already started the event card you need to click the big Start Button on the card. There will be 7 different cards during the event. The event will end the night of March 26th. When you complete each card you will get a prize

Once you have started the event you will have an event card. The card will look similar to a board game with a series of spots which are connected by dots. The White Rabbit will jump ahead several spots and your goal is to catch him. Depending on the card you will one you will have to catch him a certain number of times (for example for the 1st card you have to catch him 2 times and for the 2nd card you have to catch him 5 times)

Instead of rolling a die to see how far you can move along the board you will be presented with 3 cards. You select one card which will give you a mission to move a number of spaces forward on the card

How many spaces you will move after completing the mission will depend on how well you do on the mission. You can move between 3 and 5 spaces for each completed mission. In addition to the mission the card will also have a picture of one of the new Alice in Wonderland Tsums on it. If you use that Tsum to complete the mission you will get a bonus to help you move along quicker!

Once you complete the mission you will move the number of steps forward on the event card based on how well you did; however, the White Rabbit will also move forward so the better you do, the quicker you will catch him! After you (and the White Rabbit) have moved forward you will get to select another card and repeat until you have caught him enough times!

Sometimes you will get lucky and get a Joker card. When you get a Joker card, instead of having a mission, Cheshire Cat capsules will appear during your game. You can get the capsule by hitting it twice with skills or magic bubbles. The Cheshire Cat being a trickster means that, unlike normal capsules, the Cheshire Cat capsule will disappear and reappear until you have hit it twice making it a bit trickier. You will move forward one space for each Capsule you get and better still the White Rabbit will NOT move forward! If you use one of the new Alice in Wonderland Tsum Tsums you will only have to hit a capsule once making it much easier to get more capsules

Alice in Wonderland Chase the White Rabbit Event Tips and Tricks

Overall the event fairly straight forward as you always have just one mission at a time. The missions themselves are basically the same as many Bingo Card missions. As you progress through the cards the missions will get harder; however, here are some tips and tricks for the missions

  • If you have the correct new Tsum Tsum for a card (ex Mad Hatter when Mad Hatter is on the card) use them for the bonus
  • While you will complete the event quicker if you are able to move 5 steps on each card as long as you can complete the minimum for the mission and move 3 steps you will still be catching up to White Rabbit
  • When you get a joker card, use one of the new Alice Tsums so you only have to hit the Capsule once. Theatrical Mad Hatter is probably the best for this

Do you have any other tips or tricks for the event? If so, let us know in the comments below and we can add them to the list!

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